Assassin’s Creed: A
review
Assassin’s Creed, the
movie based off the games of the same name, released a few days back in 2016.
For fans of the series, it was released the same day that Desmond Miles opened
the Grand Temple in Assassin’s Creed III.
Despite critics giving
it poor ratings and writing it off as another failed video game movie, it is
everything but. It was specially mentioned that the movie doesn’t have anything
to do with the games which have been released, but is a part of the same universe,
and the movie doesn’t disappoint.
It even plays out like
an assassin’s creed game. In the beginning we get a glimpse of what the memory
inside the Animus is like, followed by an introduction of the real time
character protagonist, and then begins the plot.
So let’s start at the
beginning. All assassin’s creed games are divided up into memory sequences.
Within the Animus memories, the local languages are made into English for the
gamer’s convenience. However, with the movie, it remained true to the actual
memory of the ancestor being revisited. It’s a nice touch, I thought.
The sequence of events
is so clear and cut in the movie that I am seriously expecting an Xbox 360
notification in the corner of the screen somewhere, saying “Achievement
Unlocked.”
Now. A few things
about this movie really stand out to me, and I have both good and bad things to
say about this movie, but the good far outweighs the bad.
Firstly, the direction
and the editing. Critics gave the movie a low rating, saying that the movie spent
more time in the real world than inside the memory of the ancestor. I have to
say, this is true, but the generalization is unjustified.
The way the direction
and editing of the movie are done, it seamlessly switches between the Animus
memory and the real world, so you have one moment where a polearm swing starts
off with Aguilar, and ending with Callum lynch, showing how the animus works at
synchronizing the memories of both ancestor and descendant. So, a lot of the
scenes were never really 100% inside the animus, like what we find inside the
games, leading to the generalization of “65% of the movie is in the real world,
and not in the animus.”
The second thing I
liked about this was the Animus. In the games, all of them till Assassin’s
Creed III, we had an animus which would make the subject in an almost comatose
state as he/she would progress through the memories of his/her ancestor.
Basically the memories would be visible to the subject only in their mind, and
these memories would show up as electrical data and viewed and recorded by
whoever was monitoring the situation outside the Animus.
Not the best way to go
about in a movie. People were complaining about the premise of the movie
already, and now we want to add the whole “Wait. He went to sleep, and woke up
with super agility and strength? Is this a remake of The Matrix?” to the mix?
Nope.
The new animus
actually features a movable arm which helped the memories take shape in a semi
physical form, visible to the observers directly, instead of through a monitor.
Again, coming back to the visuals and the direction, this was amazing.
The fight scenes, both
big and small, had the audience at the edge of their seats. The combat shown
was incredible and looked incredibly realistic and not drawn out or over
exaggerated like most other films tend to do.
A lot of people said
that they didn’t understand the movie because they didn’t play the game
beforehand. Now, most likely these are the same people who would be marching up
and down the aisle screaming the words “video game movie curse” to anyone who
would listen, but that’s not the point I’m trying to make here. A lot of
terminology that game fans are familiar with have been mentioned and explained,
like the Bleeding Effect, the leap of faith, and the Apple of Eden.
The actual plot is
actually pretty simple. The movie revolves around one thing mainly: finding the
Apple of Eden. That’s what the Templars’ Abstergo foundation want. That’s what
the majority of the movie is about. The whole part about meeting other
assassins in the facility, and seeing the switch at the end of the movie made
it better than just having everyone parading around like NPCs.
Characters are pretty
good as well. We don’t have the single minded evil scientist in Sophia Rikkin,
which we saw in Warren Vidic. We have a protagonist character with a past, and
character development, and an actual personality. We had side characters who
brought a lot to the movie.
The bleeding effect
shown in the movie was very well thought out and executed. Instead of having
personalities of the old assassins threatening to overwrite the subject’s mind,
it shows up as hallucinations which don’t cause nearly as much damage as they
did in the games.
The movie plays out
like the game, and to veteran Assassin’s Creed players, you can even mentally
distinguish between the memory sequences. However, there are a few things which
don’t sit well with me about the movie.
The length. While the
movie is about one hour and fifty minutes, I feel like the movie was focusing
entirely on the main plot of an AC game, and not bothering to deal with any of
the side quests. Yes, the movie was amazing, but I would have liked to have
seen some more of the scenes between each memory sequence of the Assassin
Aguilar.
The bleeding effect and
the Abstergo industry. Now, I did praise the inclusion and execution of both
above, but there were a few drawbacks and flaws which I thought were pretty
obvious. Abstergo has been the face of the Templars in the 21st
Century, and no longer officially go by the name “Templars.” The setting of
Abstergo: Spain was very well done, but it looked a lot like a reuse of the
models used by Castle Sant’Angelo (the one from Brotherhood)’s interior, and
the abstergo facility from AC III. I would have liked them to have gone for a
more modern and unique look for the facility, but maybe I’m just asking for a
bit much.
Most assassins in the
games are shown to have three abilities that set them apart from everyone else:
free running, combat mastery, and the eagle vision. Through the bleeding
effect, these abilities are passed on to the subject inside the animus. Callum
Lynch was bestowed with both free running and combat mastery, but throughout
the movie there was never any mention of eagle vision. Once the movie started
and the first two sequences had been completed and we saw the way the free
running and combat was being transferred, I was eagerly looking forward to how
the movie would showcase the eagle vision. Suffice to say, I was incredibly
disappointed that it never made an appearance. I mean, sure, leaps of faith,
and free running are iconic to the Assassin’s Creed universe, but so is
possession of the Eagle Vision! Hopefully they add this in the upcoming movies.
Lastly, the presence
of Michael Fassbender himself. It seemed there was a bleeding effect between
the real world and the movie of sorts as well. Fassbender, known for his iconic
portrayal of the mutant Magneto in X Men: First Class, Days of Future Past and
Apocalypse, seems to have some of that fame pass on to the movie. Don’t get me
wrong, his acting was phenomenal, both as Lynch and Aguilar.
However, in the movie,
there was…
The security guards
were carrying batons, and the plastic and glass ones. Similar to the ones we
see in the X men movies when Magneto is kept under guard. Towards the end, you
had a security officer in the 21st Century, shooting with a
Crossbow. A Crossbow. Miniature, and possibly made entirely from fiberglass or
other light materials. There was also a lack of any firearms.
Yes, there was a
notion that none of the patients should be harmed or had unnecessary force
exerted on them, but there was no contingency for having actual firearms in
case of an emergency?
People at Abstergo
acting like Michael Fassbender was still Magneto, with the ability to take
their guns and shoot them with it. The management of the Abstergo facility
seems to be either really lazy, or really stupid. The inclusion of a crossbow
in the 21st century was appalling to say the least.
So in conclusion, I have to say that the movie was amazing. I don’t know what most of the critics were thinking when they gave this movie a bad review and rating. Most of the reviews given seem like they were already of some biased opinions before going to see the movie, and in some form, contemptuously looking at the movie for being based off a game. People also saying that the movie ended without closing all loose ends, despite the fact that the movie was intended to be a part of a trilogy and not as a standalone movie.
Yes, I can accept that
out of 10, 2 points can be taken off for not including the eagle vision, the
inclusion of the crossbows and pretending that it was Magneto not Callum Lynch
they had imprisoned, and the weird potential romance between Lynch and Sophie
Rikkin.
A good movie, worth
watching in the theatres. Probably not in 3D because most 3D glasses tend to
make the scenes darker and less visible than they ought to.
Laa shay’a waqui’un
matlaq bale kouloun moumkin.
Nothing is true. Everything is permitted.
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